Logic 301: Advanced Music Production in Logic Pro 9

This course is already delivered, please contact us for the next available session tel:+357 22 44 14 92
Course Outline in PDF

Overview:

This three-day course teaches invaluable real-world techniques for music production and editing, mixing, notation, and scoring to picture with Logic. Throughout the class, students learn numerous professional secrets for streamlining production workflows and constructing a mix to meet the most exacting standards. Experienced Logic users and newcomers alike will find invaluable methods for manipulating tempo and pitch, fine-tuning audio and MIDI tracks, processing MIDI data, managing signal flow, assigning physical controllers, and getting the most out of Logic’s revolutionary software instruments.

Who should Attend:

This class is designed for those who already have a working knowledge of Logic Pro. Beginning Logic users should take the Logic 101 or Logic 102 course. The course is best suited for those who prefer hands-on, interactive instruction to explore the full functionality of Logic Pro. Please note that this course does not cover all lessons in the book, but it does completely prepare students to pass the Logic Pro 9 Level Two exam. Students are free to complete the lessons not covered in the course on their own.

Outline:

Day 1

Speeding Up Your Workflow
Using Project Templates, Creating Your Own Template, Customizing the Interface, Using Key Commands, Accessing the Tool Menu, Saving a Project Template, Opening and Creating Projects Automatically, and Backing Up and Transporting Your Setup

Working with Time and Pitch
Creating Your Own Apple Loops with the Apple Loops Utility, Using the Time and Pitch Machine, Using Pitch Correction, Using Flex Time, Using Speed Fades, Making Tempo Adjustments with Varispeed and Working with Rubato Passages

Synthesis with the ES2
Understanding the User Interface, Exploring the Oscillator Waveforms, Using Oscillator Modulation to Create Interesting Sounds, Sculpting Your Sound Using the Filters, Using Modulation and Exploring the Output/Processing Section

Sampling with the EXS24 mkII
Creating Sampler Instruments, Using the EXS24 Instrument Editor, Creating Loop Points, Using the Parameter Window, Creating Multiple Zones from Regions Transients, Using Filters and Modulation to Process the Sound, Using Groups and Routing Individual Sounds for Processing

Day 2

Sound Design with Sculpture
Understanding the String, Using Objects in Sculpture, Adjusting the Pickups, Processing the Sound, Using Modulation in Sculpture and Saving and Trying Presets

Building Drum Sounds with Ultrabeat
Selecting Sounds in the Assignment Section, Exploring the Sound Generators, Processing with the Filter and Bitcrusher and Automating Parameters in Step Mode

Working with the Arrangement
Navigating the Arrangement, Using Markers, Using Global Edits and Working with Folders

Advanced Audio Editing
Smoothing Transitions with Crossfades, Fixing Clicks in the Sample Editor, Creating New Parts from Existing Ones, Editing with Mixer Groups, Repairing Drums with Marquee Transient and Editing Drums in Soundtrack Pro

Advanced MIDI Editing
Using Aliases, Working with Region Parameters, Selecting MIDI Events for Editing, Using Transform Functions and Separating MIDI Events

Day 3

Managing the Mix
Importing Channel Strips and Data, Working with the Mixer, Creating Production Notes, Panning Stereo Tracks, Switching the Contents of the Plug-in Window, Changing Plug-in Locations, Using a Plug-in’s Extended Parameters and Using Mixer Groups

Controlling Signal Flow
Using Aux Channels as Submixes, Applying Send Effects to Submixes, Using Side Chain Effects, Positioning Sends Pre or Post Channel Strip Controls, Incorporating External Effects Processors and Bouncing in Place

Controlling the Mix
Automating an Aux Channel, Copying Automation Data Between Tracks, Scaling Automated Values, Applying Automation to Multiple Tracks at Once and Using Control Surfaces

MIDI Processing in the Environment
Navigating within the Environment, Creating Environment Objects, Creating Signal Chains and Using Touch Tracks Object

 

sd sd sd sd sd sd sd sd sd sd sd sd